Publications


Technology-Centric Real-World Labs: Challenges and Opportunities for a New Mode of Participatory Research From the Perspective of Computer Science
Gerling, K.; Vinel, A.; Müller, K.; Nierling, L.; Stiefelhagen, R.; Karmann, C.; Lang, D.; Asfour, T.
2023. 10. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen, Gesellschaft für Informatik (GI). doi:10.18420/muc2023-mci-ws02-431
"Let’s Face It": Investigating User Preferences for Virtual Humanoid Home Assistants
Zargham, N.; Alexandrovsky, D.; Mildner, T.; Porzel, R.; Malaka, R.
2023. HAI ’23: Proceedings of the 11th International Conference on Human-Agent Interaction, Göteborg, 4th-7th December 2023, 246 – 256, Association for Computing Machinery (ACM). doi:10.1145/3623809.3623821
Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations
Meiners, A.-L.; Hinderks, A.; Thomaschewski, J.
2023. Computer-Human Interaction Research and Applications, Part I. Ed.: H.P. da Silva, 143–162, Springer Nature Switzerland. doi:10.1007/978-3-031-49425-3_9
Tackling the Lack of a Practical Guide in Disability-Centered Research
McDonnell, E. J.; Mack, K. A.; Gerling, K.; Spiel, K.; Bennett, C. L.; Brewer, R. N.; Williams, R. M.; Tigwell, G. W.
2023. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3615650
Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements
Ravers, D.; Gerling, K.; Naaris, M.; Konings, M. J.; Verslype, S.; Monbaliu, E.; Hallez, H.
2023. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3614475
Realizing Values in Hybrid Environments: A SIGCHI Perspective✱
Vivacqua, A. S.; Kumar, N.; Bidwell, N. J.; Awori, K.; Gerling, K.; Jain, D.; Kun, A. L.; Yamashita, N.
2023. CSCW ’23 Companion: Companion Publication of the 2023 Conference on Computer-Supported Cooperative Work and Social Computing, (CSCW ’23 Companion), Minneapolis, 14th-18th October 2023, 405 – 407, Association for Computing Machinery (ACM). doi:10.1145/3584931.3608437
On the Importance of UX Quality Aspects for Different Product Categories
Schrepp, M.; Kollmorgen, J.; Meiners, A.-L.; Hinderks, A.; Winter, D.; Santoso, H. B.; Thomaschewski, J.
2023. International Journal of Interactive Multimedia and Artificial Intelligence, 8 (2), 232–246. doi:10.9781/ijimai.2023.03.001
A Benchmark for the UEQ+ Framework: Construction of a Simple Tool to Quickly Interpret UEQ+ KPIs
Meiners, A.-L.; Schrepp, M.; Hinderks, A.; Thomaschewski, J.
2023. International Journal of Interactive Multimedia and Artificial Intelligence. doi:10.9781/ijimai.2023.05.003
Pragmatic versus Hedonic: Determining the Dominant Quality in User Experience for Professional and Leisure Collaboration Tools
Eidloth, L.; Meiners, A.-L.; Thomaschewski, J.; Hinderks, A.
2023. Proceedings of the 19th International Conference on Web Information Systems and Technologies - WEBIST, 391–398, SciTePress. doi:10.5220/0012205700003584
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players
Dechant, M. J.; Birk, M. V.; Gerling, K.
2023. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 225 – 227, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616048
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development
Haider, A.; Wallner, G.; Gerling, K.; Vanden Abeele, V.
2023. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 56 – 62, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616076
GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research
Haider, A.; Gao, Q.; Gerling, K.; Vanden Abeele, V.
2023. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 161 – 167, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616093
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Alexandrovsky, D.; Friehs, M. A.; Grittner, J.; Putze, S.; Birk, M. V.; Malaka, R.; Mandryk, R. L.
2021. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Paper 113, Association for Computing Machinery (ACM). doi:10.1145/3411764.3445689
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games
Bikas, I.; Pfau, J.; Muender, T.; Alexandrovsky, D.; Malaka, R.
2023. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 36–42, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616073
Seeing the faces is so important—Experiences from online team meetings on commercial virtual reality platforms
Bonfert, M.; Reinschluessel, A. V.; Putze, S.; Lai , Y.; Alexandrovsky, D.; Malaka , R.; Döring, T.
2023. Frontiers in Virtual Reality, 3, Art.-Nr.: 945791. doi:10.3389/frvir.2022.945791
Effects of PCG on Creativity in Playful City-Building Environments in VR
Volkmar, G.; Alexandrovsky, D.; Eilks, A. E.; Queck, D.; Herrlich, M.; Malaka, R.
2022. Proceedings of the ACM on Human-Computer Interaction, 6 (CHI PLAY), Article no.: 230. doi:10.1145/3549493
“I Want It That Way”: Exploring Users’ Customization and Personalization Preferences for Home Assistants
Zargham, N.; Alexandrovsky, D.; Erich, J.; Wenig, N.; Malaka, R.
2022. CHI EA ’22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, Article no: 270, Association for Computing Machinery (ACM). doi:10.1145/3491101.3519843
Evaluating User Experiences in Mixed Reality
Alexandrovsky, D.; Putze, S.; Schwind, V.; Mekler, E. D.; Smeddinck, J. D.; Kahl, D.; Krüger, A.; Malaka, R.
2021. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Article: 87, Association for Computing Machinery (ACM). doi:10.1145/3411763.3441337
Towards Low-burden Responses to Open Questions in VR
Alexandrovsky, D.; Putze, S.; Schülke, A.; Malaka, R.
2021. arxiv. doi:10.48550/arXiv.2104.12020
Playful User-Generated Treatment : Expert Perspectives on Opportunities and Design Challenges
Volkmar, G.; Alexandrovsky, D.; Smeddinck, J. D.; Herrlich, M.; Malaka, R.
2020. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Ed.: P. Mirza-Babaei, 398–402, Association for Computing Machinery (ACM). doi:10.1145/3383668.3419893
Examining Design Choices of Questionnaires in VR User Studies
Alexandrovsky, D.; Putze, S.; Bonfert, M.; Höffner, S.; Michelmann, P.; Wenig, D.; Malaka, R.; Smeddinck, J. D.
2020. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Paper 133, Association for Computing Machinery (ACM). doi:10.1145/3313831.3376260
Breaking The Experience: Effects of Questionnaires in VR User Studies
Putze, S.; Alexandrovsky, D.; Putze, F.; Höffner, S.; Smeddinck, J. D.; Malaka, R.
2020. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Ed.: R. Bernhaupt, 15 S., Association for Computing Machinery (ACM). doi:10.1145/3313831.3376144
Game Dynamics that Support Snacking, not Feasting
Alexandrovsky, D.; Friehs, M. A.; Birk, M. V.; Yates, R. K.; Mandryk, R. L.
2019. Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 573–588, Association for Computing Machinery (ACM). doi:10.1145/3311350.3347151
The Role of Physical Props in VR Climbing Environments
Schulz, P.; Alexandrovsky, D.; Putze, F.; Malaka, R.; Schöning, J.
2019. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Ed.: S. Brewster, Article no: 183, Association for Computing Machinery (ACM). doi:10.1145/3290605.3300413
Game Jam: Serious games and gamification = Game Jam: Serious Games und Gamification
Herrlich, M.; Mazarakis, A.; Alexandrovsky, D.; Göbel, S.; Malaka, R.
2019. Proceedings of the Mensch und Computer 2019 Workshop on Game Jam: Serious Games and Gamification, 518–520, Gesellschaft für Informatik (GI). doi:10.18420/muc2019-ws-237
Demonstrating VRBox – A Virtual Reality Augmented Sandbox
Alexandrovsky, D.; Döring, T.; Putze, S.; Fröhlich, T.; Stabbert, T.; Malaka, R.
2019. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, Paper No.: INT037, Association for Computing Machinery (ACM). doi:10.1145/3290607.3313251
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces
Reinschlüssel, A.; Alexandrovsky, D.; Döring, T.; Kraft, A.; Braukmüller, M.; Janßen, T.; Reid, D.; Vallejo, E.; Bikner-Ahsbahs, A.; Malaka, R.
2018. i-com, 17 (3), 201–209. doi:10.1515/icom-2018-0027
Exploring Interactive Systems for Algebra Learning in School
Alexandrovsky, D.; Reinschlüssel, A.; Döring, T.; Bikner-Ahsbahs, A.; Bollen, S.; Malaka, R.
2018. ACM Digital Library. doi:10.13140/RG.2.2.11668.35204
VRBox – A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration
Fröhlich, T.; Alexandrovsky, D.; Stabbert, T.; Döring, T.; Malaka, R.
2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 153–162, Association for Computing Machinery (ACM). doi:10.1145/3242671.3242697
Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning
Reinschluessel, A. V.; Döring, T.; Alexandrovsky, D.; Thieme, D.; Malaka, R.
2018. SmartObjects 2018 : 2018 CHI Workshop on Interacting with Smart Objects : proceedings of the 6th Workshop on Interacting with Smart Objects, Montreal, 21 April 2018. Ed.: F. Müller, 9–16, RWTH Aachen
Extending Augmented Sandboxes with Virtual Reality Interaction
Stabbert, T.; Fröhlich, T.; Alexandrovsky, D.; Malaka, R.
2017. Mensch und Computer (MuC). Hrsg.: M. Burghardt, 375–380, Gesellschaft für Informatik e.V. doi:10.18420/muc2017-ws08-0339
Hoverboard: A Leap to the Future of Locomotion in VR!?
Smeddinck, J.; Alexandrovsky, D.; Wenig, D.; Zimmer, M.; Wegele, W.; Juergens, S.; Malaka, R.
2017. Entertainment Computing – ICEC 2017 – 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings. Ed.: N. Munekata, 218–225, Springer International Publishing. doi:10.1007/978-3-319-66715-7_24
Jump ‘n’rhythm: a video game for training timing skills
Alexandrovsky, D.; Alvarez, K.; Walther-Franks, B.; Wollersheim, J.; Malaka, R.
2016. Mensch und Computer 2016–Workshopband, Gesellschaft für Informatik e.V. doi:10.18420/muc2016-ws10-0005
Using tangible technology to multimodally support algebra learning: The MAL project
Janßen, T.; Reid, D.; Bikner-Ahsbahs, A.; Reinschlüssel, A.; Döring, T.; Alexandrovsky, D.; Malaka, R.; Vallejo, E.
2017. Proceedings of the 10th Congress of European Society for Research in Mathematics Education (CERME10). Ed.: T. Dooley, 2672–2673, Institute of Education
Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities
Gollasch, D.; Branig, M.; Gerling, K.; Gulliksen, J.; Metatla, O.; Spiel, K.; Weber, G.
2023. Human-Computer Interaction – INTERACT 2023 – 19th IFIP TC13 International Conference, York, UK, 28th August – 1st September, 2023. Ed.: J. Abdelnour Nocera, 621 – 626, Springer Nature Switzerland. doi:10.1007/978-3-031-42293-5_83
3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App
Tang, K.; Gerling, K.; Lijnen, M.; Geets, M.; Geurts, L.; Aufheimer, M.; Muyldermans, J.
2023. Proceedings of Mensch und Computer 2023, Rapperswil, Switzerland, 3-6 September 2023, 186 – 196, Association for Computing Machinery (ACM). doi:10.1145/3603555.3603557
Social gaming: A systematic review
Gonçalves, D.; Pais, P.; Gerling, K.; Guerreiro, T.; Rodrigues, A.
2023. Computers in Human Behavior, 147, Art.-Nr.: 107851. doi:10.1016/j.chb.2023.107851
Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process
Bezabih, A.; Gerling, K.; Abebe, W.; Vanden Abeele, V.
2023. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580756
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design
Aufheimer, M.; Gerling, K.; Graham, T. C. N.; Naaris, M.; Konings, M. J.; Monbaliu, E.; Hallez, H.; Ortibus, E.
2023. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3544548.3581171
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding
Tang, K.; Gerling, K.; Vanden Abeele, V.; Geurts, L.; Aufheimer, M.
2023. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–13, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580751
Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players
Birk, M. V.; Van Der Hof, S.; Hodent, C.; Gerling, K.; Van Rooij, A. J.
2023. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 331, Association for Computing Machinery (ACM). doi:10.1145/3544549.3573801
Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences
Ansah, A. A.; Vivacqua, A. S.; Zhong, S.; Boll, S.; Constantinides, M.; Verma, H.; El Ali, A.; Lushnikova, A.; Alavi, H.; Rintel, S.; Kun, A. L.; Shaer, O.; Cox, A. L.; Gerling, K.; Muller, M.; Rusnak, V.; Machado, L. S.; Kosch, T.; Chiwork Collective; Sigchi Executive Committee
2023. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 517, Association for Computing Machinery (ACM). doi:10.1145/3544549.3583181